
Resume
Undergraduate
Related Classes
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Music/Sound Design for Interactive Media
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Fundamental of Music Technology (Spring 2018)
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An introductory course to the fundamental of modern music production using Apple Logic Pro X
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Audio Processing (Fall 2018)
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Study of basic audio DSP such as reverb, delay, and distortion as well as basic mixing techniques
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Sound Synthesis and Audio Processing (Spring 2019)
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Study of industry-standard software such as Massive and Kontakt and advanced mixing techniques
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Computer Music Project (Fall 2019)
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A collaborative project between interactive media students and dance students with the goal to create a 10-minute long interactive dance performance for the end-of-the-year show
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Computer Music Programming (Fall 2019)
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Study of popular music programming software such as Max/MSP and SuperCollider
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Live Audio Mixing (Fall 2019)
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An introductory course to the fundamental of live audio mixing with a one-hour live concert mixing as the final project
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Composition I (Spring 2020)
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Study of various music composition approaches throughout history
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STEM
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Differential Calculus (Fall 2016)
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Integral Calculus (Spring 2017)
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Introduction to Information Technology (Fall 2017)
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Study of database software using SQL and mobile app development using Swift and Python
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Introduction to Problem Solving and Programming (Fall 2017)
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Study of programming language Python
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Fundamental of Creative Coding (Fall 2018)
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Study of creative coding languages Processing and Touch Designer
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Musical Acoustic (Fall 2019)
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An introductory course to the fundamental of musical acoustic from a mathematic and physics perspective.
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Elementary Statistical Methods (Spring 2020)
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Study of statistical computing language R
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Game Audio Specific
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Film and Game Scoring (Spring 2019)
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Study of popular film and game sound tracks with re-compose practices
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2D Game Development Capstone (Fall 2019)
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A semester-long game design project as a sound designer, composer, and gameplay designer using Unity 2D
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3D Game Development Capstone (Spring 2020)
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A semester-long game design project as a sound designer, composer, and gameplay designer using Unity 3D with Wwise integration
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Video Game Audio I (Spring 2020)
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Study of FMOD Studio & Unity integration
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