Resume

Undergraduate
​Related Classes

  • Music/Sound Design for Interactive Media

    • Fundamental of Music Technology (Spring 2018)

      • An introductory course to the fundamental of modern music production using Apple Logic Pro X​

    • Audio Processing (Fall 2018)

      • Study of basic audio DSP such as reverb, delay, and distortion​ as well as basic mixing techniques

    • Sound Synthesis and Audio Processing (Spring 2019)

      • Study of industry-standard software such as Massive and Kontakt and advanced mixing techniques ​

    • Computer Music Project ​(Fall 2019)

      • A collaborative project between interactive media students and dance students with the goal to create a 10-minute long interactive dance performance for the end-of-the-year show

    • Computer Music Programming (Fall 2019)

      • Study of popular music programming software such as Max/MSP and SuperCollider 

    • Live Audio Mixing (Fall 2019)

      • An introductory course to the fundamental of live audio mixing with a one-hour live concert mixing as the final project

    • Composition I (Spring 2020)

      • Study of various music composition approaches throughout history

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  • STEM

    • Differential Calculus​ (Fall 2016)

    • Integral Calculus (Spring 2017)

    • Introduction to Information Technology (Fall 2017)

      • Study of database software using SQL and mobile app development using Swift and Python​

    • Introduction to Problem Solving and Programming (Fall 2017)

      • Study of programming language Python​

    • Fundamental of Creative Coding (Fall 2018)

      • Study of creative coding languages Processing and Touch Designer​

    • Musical Acoustic (Fall 2019)

      • An introductory course to the fundamental of musical acoustic from a mathematic and physics perspective.

    • Elementary Statistical Methods (Spring 2020)

      • Study of ​statistical computing language R

  • Game Audio Specific

    • Film and Game Scoring (Spring 2019)

      • Study of popular film and game sound tracks with re-compose practices

    • 2D Game Development Capstone (Fall 2019)

      • A semester-long game design project as a sound designer, composer, and gameplay designer using Unity 2D

    • 3D Game Development Capstone (Spring 2020)

      • A semester-long game design project as a sound designer, composer, and gameplay designer using Unity 3D with Wwise integration

    • Video Game Audio I​ (Spring 2020)

      • Study of FMOD Studio & Unity integration​