It's Okay

Dance. Lighting. Media. Music. Interactive Arts.

05/09/2019 &  05/10/2019 

Payne Theatre

Team 9  

Derek Haumpy

Composer

Team Members 

Amber Whatley

Lighting Designer

Khorii Tinson

Choreographer

Laura Godinez

Visual Programmer

Delong (Miki) Lin

Visual Programmer

VISUALS

Visual 1st - Constellation

Made In TouchDesigner

by Laura Godinez

Visual 2nd - Atom

Made In AfterEffect

by Delong (Miki) Lin

Visual 4th - Tunnel Construction

Made In AfterEffect

by Laura Godinez

Visual 5th - Tunnel

Made In TouchDesigner

by Delong (Miki) Lin

Visual 7th - Geometry World

Made In TouchDesigner

by Laura Godinez

Visual 8th - Wave

Made In TouchDesigner

by Laura Godinez

Visual 3rd - Icy Spiral

Made In TouchDesigner

by Delong (Miki) Lin

Visual 6th - Moon

Made In AfterEffect

by Delong (Miki) Lin

Visual 9th - It's Okay

Made In AfterEffect

by Delong (Miki) Lin

Controller UI

Made In TouchDesigner

by Laura Godinez

THE MAKING

The kind of visuals we are going for. 

CONCEPT

After an hour-long discussion with our team members, Laura and I decided to go with something abstract and conceptual for the visual style. The visuals need to serve the music and dance, but we also want them to stand on themselves. We decided to use TouchDesigner and AfterEffects as our tools.  

BRAINSTORMING.jpg

BRAINSTORMING

Laura and I spent an extensive amount of time looking for inspirations from Pinterest and Giphy while listening to Derek's composition. We ended up creating a mood board and divided visuals into chapters, a method that later helped us immensely during production. Laura and I divided up our tasks: She was in charge of the UI and playback controller design, and I was responsible for making most of the visuals.  

TRELLO.png

Deadline = Productivity

Since Khorii wasn't sure about the theme at the initial design phase of the project, Laura and I decided to take the lead. We invited teammates to the Trello board we created with deadlines assigned for each member, organized weekly meetings checking progress and changes, and revising our visuals to shape the overall narrative. Khorii was later inspired by our visual concepts and decided on the theme "intersectionality," a theme that was very challenging to express in an interactive dance. We hit the ground and running.

 

UI Overview

UI & VISUAL DEVELOPMENT

Laura and I had roughly 2 months to build our performance from scratch. Quickly, we realized that we had unrealistic expectations for a limited timeframe. We kept each other updated about our progress and helped out each other when either of us was free. There were a lot of revisions and tweakings throughout the process to meet the demands of lighting, dance moves, and composition, but we know it was all worth it for the final performance. 

Tech Rehearsal
Evolution - 2

THE FINAL SHOWCASE

The night of the premiere finally came. 

We as a team killed the final performance. The timing for the visuals transition was perfect;  the lighting cues were triggered at the right spot; the music mixing was on point for a highly-reverberating space; the dancers on stage absolutely delivered the concept. We were greeted with a standing ovation, and many audiences found us backstage and expressed how impressive and impactful the show was to them. At that moment, I realized our months of hard work were worth it. The power of interactive art is endless.